Hunt Simulator
Pick a hunting ground and a party. We play one hour of that hunt many times and show the raw experience and the risk of a death.
Hunting ground
Party (0/5)
How to read this
- This is an estimate from a simulation, not a promise. A risk shown as "under 2%" is not zero.
- Best case: the party always has the largest pull of the hunt on it, with no pause between creatures; each spell, rune and potion is used as soon as it is available, and supplies do not run out. A party that hunts slower gets less than shown here.
- Raw experience is the experience of the creatures only: no rate, stage, event, boost, prey, stamina or party bonus. The line with the server rate multiplies each member's share by the experience stage of its level, and adds no other bonus.
- Support spells and some runes are not simulated yet. Monks are simulated without their shrine bonuses and their shield, so the result for a Monk is on the low side.
- Characters are read as last saved by the game, so an online character can be some minutes old.
- A hunt stops when a member dies.